Product Details
Setting module for Dungeons & Dragons 5th Edition.A fierce war has devastated the continent of Khorvaire. After 102 years, the kingdom of Galifar and the Five Nations government are tired of fighting.
Now, Eberron's world needs to start from scratch. Trains, warships and mechanical beings are all powered by a magical energy that makes cities glow in the night. Care must be taken when touring the world of Eberron, the races and classes of this place are very particular and fascinating: the iridescent, children of the elusive doppelgänger, the kalashtar, linked to spirits, the forged ones with a mechanical body and a beating heart. , and the morphic lunatics.
This book contains all the tools necessary to allow players and the Dungeon Master to challenge the world of Eberron, will Eberron enter a prosperous new era or is the shadow of war about to fall again?
- An alternative setting of the D&D universe in which magic plays a more than fundamental role in survival.
- A new class, the Maker, specializing in creating magical items.
- New monsters spawned by ancient warmongering forces.
- Special feature: the use of Action Points. The character will add the result of rolling a six-sided die to some of his rolls, and accumulate Action Points just like Experience Points.