Product Details
Castles of Burgundy is set in the Burgundy region of early Middle Ages France. Each player takes on the role of an aristocrat and originally controls a small principality. Throughout the game, players aim to build settlements and mighty castles, trade riverside, exploit silver mines, and use travelers' knowledge. The players take the settlement tiles from the game board and place them in their principality, which is represented by the game board. Each card has a function that is activated when the card is placed in the principality. The principality itself is made up of several regions, each requiring its own type of settlement tile. The game is played in five stages, each consisting of five rounds. Each phase begins with the game board stocked with settlement and commodity tiles. At the beginning of each round, all players roll their two dice and the player who is currently the first to turn rolls a die for placing goods. A commodity tile is made available on the board based on the roll of the commodity die. During each round, players take their turns in the current turn order. During his turn, a player can perform two of four possible types of actions: | Take a settlement tile from the numbered depot on the board corresponding to one of its dice and place it in the staging area on the player's board. | Place a settlement tile from the staging area of his player board in a space on his player board with a number corresponding to one of his dice, in the region corresponding to the tile type and adjacent to a previously placed settlement tile. | Sell goods with a number corresponding to one of their dice. | Take the worker tokens that allow the player to adjust the roll of their dice. In addition to these actions, a player can purchase a settlement tile from the central depot on the game board and place it in the staging area on the game board. If an action triggers the awarding of victory points, those points are immediately recorded. Each settlement tile offers an advantage: additional actions, additional money, advancement in the turn order track, more commodity tiles, die adjustment or victory points. Bonus victory points are awarded when a region is filled with settlement tiles. The game ends when the last player finishes his turn of the fifth round of the fifth phase. Victory points are awarded for unused money and workers, and for undelivered goods. The bonus victory points of some settlement tiles are awarded at the end of the game. The player with the most victory points wins.